iPhone pinwheel: 4in4 day two
the iphone is missing one of my most beloved relics of os x…the pinwheel, aka beachball of doom/death. i wanted to experiment with using the core graphics framework to draw to the screen and create animation and this was an interesting experience. the animation is too slow currently…i feel that i’m doing things in a […]
oh, hello there.
oops. school’s out and i’ve completely ignored documentation. looking to correct that, please accept the following communiqué: the winter show went very well – it seemed that cloud reader was well received. most of the favorable comments were split among two categories…those which really liked the performative aspect of the project and could envision it […]