Month: April 2009
1-2-10: Cloud Reader revised interface
The consensus from the brief review of the interface comps last week was to simplify. Trying to put everything on one screen was confusing, and I had lost a clear hierarchy in the design. This revision takes those comments into consideration. I’m still playing with the treatment of the masthead and of the button layout. […]
1-2-10: Cloud Reader interface comps
The first web interface wireframes for Cloud Reader. Overall comments: too busy, too complicated for what is supposed to be a simple service. Good advice, back to the sketching.
1-2-10: Cloud Reader logos
Some exploration of possible logos for the Cloud Reader project. I think the silhouette of the cloud is a bit literal, but most responses from the class were supportive of it. The first version of the logo. Many people indicated that it reads as “cloud beader”.
Brainstorming some sensors and possible applications. Two quick examples. Wake-up Coffee and Deflation. There are several habitual activities that I do upon waking up, regardless of what time that ends up being. One of them is to make some coffee. Many coffee makers have timer features, but my preferred device, a single-serving espresso maker does […]
vision is highly overrated…
This project aims to explore synesthesia by associating certain body positions with visual hallucinations induced by photic stimulation. In other words, flashing lights at various frequencies seems to cause visual patterns to appear for the viewer. Simple wearable sensors will adjust the frequency of the flashes and thus provide various patterns. Although the patterns may differ […]
Spatial Media: Look out below!
This project aims to be much more lighthearted than the TrafficFlow project. My primary interest in the Spatial Media final project was to do something large – at an architectural scale. Anderson Miller had a similar desire and we came up with an utterly ridiculous idea.
Toy Design: Talking Blocks sketches
Alex and I have been developing the plans for the blocks in preparation for building the prototypes in the next week. For this, I built the community edition of QCad (open source FTW!) and have been teaching myself how to draw with it. There was a bit of a learning curve to the interface and […]