Month: July 2009

  • Summer time: BeachBall

    The BeachBall app has been submitted to the iPhone App Store. I’m pretty sure that I’ve crossed all the t’s and dotted the i’s throughout the application and am holding out hope for a smooth process. If all goes well it will be a great surprise just before the next semester kicks off. Thanks to […]

  • PinwheelBeta – adhoc

    In preparation of submitting Pinwheel to the App Store I’ve gone and released a beta version via ad hoc distribution. Seems like it should be a straightforward prospect, however the various device provisioning, code signing profiles and entitlements made it a bit of a process for a first-timer. iTunes also seems to be entirely unhelpful […]

  • cross-compiling for iPhone dev

    Update: Proof-of-concept demo. Also, updated the script for building with the 10.6 SDK. Update #2: Source code for demo project released. Update #3: script for use with tesseract v3 posted. I recently had need to use an open-source library in an iPhone project. Recalling the earlier work necessary in compiling the libraries needed for openFrameworks […]

  • openFrameworks iPhone 3GS / OS 3.0

    i’ve been dealing with a performance bug in a particle + accelerometer oF app. the same project which has run very smoothly on a first generation iPhone with OS 2.2.1 has a noticeable stutter on an iPhone 3GS with OS 3.0. there was no improvement despite several rounds of optimizing the openGL drawing code and […]

  • …little help (oh, malloc)?

    i’m having a time of it tracking down a resource allocation bloat culprit in an iPhone app i’m working on. i’ve narrowed it down to when i’m rapidly updating the center property of a UIImageView. a snippet from the Instruments application is below: there are hundreds (if not thousands) of these messages, and the object […]

  • git outta here…

    I’m switching my Source Control Management Ā software to git. Performance has been great, I’m learning to branch and merge with wild abandon and philosophically it’s right on (what with the distributed model and all). Creating a new remote repository on my private server was *almost* too easy. The one snafu was getting sshd to include […]