Ongoing documentation of my current work, lately at NYU’s Interactive Telecommunications Program, is in the blog.
over the past couple of years i’ve been using software to a greater degree as a tool in my work. this has included (roughly in chronological order): macromedia director (yay lingo!), processing/java, openFrameworks/c++, arduino/c and iPhone/objective-c. i’ve become very interested in tangible interfaces and wearable computing, but still have an affinity for screen-based media. at the end of the day, it’s not the tools you use, but the work which matters.
each new experiment is another opportunity to mess with users and their environment. i’m most interested in making the interaction between the user and the program intuitive. my favorite projects are those which set up initial “rules of engagement” and then let users run amok to determine the extent of the interaction and resulting responses.
projects & sketches:
- CycleSense (blog 1 | 2). Trying to augment perception of unseen physical space with haptic feedback.
- ITP 4-in-4. Four days, four projects.
- Game of Life 3D. Using the basic rules from Conway’s Game of Life in a 3D environment. The challenge for me here was to track all of the cells in a one-dimensional array, for speed. Details are on the blog. Warning: some math required.
Now in color! With mutations! The color represents the age of each cell.
- drawing automata. playing around with some simple rules to generate complex drawings. sketch | ellipses 10 | ellipses 31
- cycling poster. made for the mail art 2007 project.
(yuasa criterium 2006)
- movie poster. made for the mail art 2007 project.
- sound reactive spirographs. made for the mail art 2007 project.
(the clash – the call up)
(pixies – debaser)
(maple rabbit – haunted houses) [band site]
- malleable matrix (video)
- binaural beat generator
- sound grid: (1) (2) (3)