Tag: programming
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Weekend project: ShairPort menulet
Update: New version built around a native Cocoa port of ShairPort, MacShairport: ShairPort-v0.2.1.zip) Recently an open source emulator for AirPort Express / AirTunes was released by James Laird. I’ve been waiting for something like this for a long while to enable remote music playback on my media center from my laptop and iPhone. However, I lack the […]
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Hello Fun-A-Day 7!
For this year’s Philadelphia Fun-A-Day project I decided to write “Hello World” programs. “Hello World” is a traditional programming tradition where a programmer encountering a new language writes a trivial program which displays the phrase “Hello World”. This introduces the programmer to the basic syntax of the language and demonstrates that their development environment is […]
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Compiling tesseract v3 for iPhone
Update 2: Before using the script, ensure that you can build tesseract for your host system normally. Also, I only tested the script with the v3 release of tesseract, not svn HEAD. If you get build errors, please try with rev 498. Update: The script has been updated, thanks mostly to the prompting of fopen2003 […]
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LEITv: Fly or Pie show
This assignment was to develop a concept around a two-screen, live event experience; specifically, using TV and computer via internet. Our group’s concept was a variety-style, Gong Show inspired show with binary voting from viewers to determine via aggregate whether a performance was Fly (a rousing success) or Pie (a miserable failure) which received a […]
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Sinatra + Kara == qwerty animals
Yesterday I released a small web app; it was my first using the Sinatra microframework for Ruby: http://qwerty.robertcarlsen.net The app arranges illustrations of animals wearing lettered t-shirts to create user-supplied messages. Kara Schlindwein created the illustrations as part of her project for the 6th Annual Fun-a-Day project in Philadelphia, and I wrote the first draft of […]
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OCR for iPhone source
The source code for the Tesseract OCR for iPhone project has been published. It’s really simple – more of a skeleton, proof-of-concept project than anything else. Still, though, it’s neat to have nearly point-and-shoot text conversion in your pocket. The project page is: Pocket OCR The source code is available at github: http://github.com/rcarlsen/Pocket-OCR There is […]
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OCR on iPhone demo
Update: Source code for demo project released. i finally got around to building a proof of concept implementation of tesseract-ocr for the iPhone. months ago, i documented the steps which helped to get the library cross-compiled for the iPhone’s ARM processor, and how to build a fat library for use with the simulator as well. […]
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PinwheelBeta – adhoc
In preparation of submitting Pinwheel to the App Store I’ve gone and released a beta version via ad hoc distribution. Seems like it should be a straightforward prospect, however the various device provisioning, code signing profiles and entitlements made it a bit of a process for a first-timer. iTunes also seems to be entirely unhelpful […]
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openFrameworks iPhone 3GS / OS 3.0
i’ve been dealing with a performance bug in a particle + accelerometer oF app. the same project which has run very smoothly on a first generation iPhone with OS 2.2.1 has a noticeable stutter on an iPhone 3GS with OS 3.0. there was no improvement despite several rounds of optimizing the openGL drawing code and […]