Category: iphone

  • openFrameworks knitting circle

    Had a really nice time tonight at the oF knitting circle held at Parsons in NYC. Saw several really inspiring projects and spoke to several people about using openFrameworks for iPhone development and showed the current version of the particle game using ofxiPhoneAlertView. Quite a few folks mentioned that they have become interested in openFrameworks […]

  • ofxiPhoneAlertView

    Here is a (really) basic wrapper for the UIAlertView in openFrameworks of iPhone. Not all of the necessary delegate methods have been implemented yet, but this is enough for me to get the proof of concept rolling in an app I’m building. Feel free to let me know how I can do things better, or […]

  • BarCampNYC4 presentation

    BarCampNYC4 was hosted by ITP on May 30-31st. It was a great event – I’d highly recommend going to another one. I did a presentation titled “Using openFrameworks for iPhone App Development” which I think went well, although it was quite dense. Can’t be helped, I suppose. The walk-through of getting set up with openFrameworks […]

  • Using openFrameworks for iPhone dev

    [Also available at ITPedia. Watch video of the BarCampNYC4 presentation.] This is an overview of getting set up using openFrameworks for iPhone development. What is openFrameworks? openFrameworks is a “a C++ library for creative coding”. It shares a similar philosophy with Processing (as a library for Java). The intended audience “are folks using computers for creative, artistic […]

  • openFrameworks + iPhone libs

    I’ve had a few days to test the libraries I cobbled together for using openFrameworks with iPhone and also received positive reports from some folks who tried out the Makefiles I provided to them, so here they are for anyone who’s willing to try them out. -please make these instructions better if you see fit-

  • openFrameworks + iPhone

    I’ve heard about openFrameworks 0.6 (as of yet unreleased) and specifically efforts to support building apps using oF for the iPhone. There are a few developers who have published videos of their efforts and even several apps in the AppStore. Memo Atken has a very informative article about setting up the prerelease 0.6 version for […]

  • iPhone pinwheel: 4in4 day two

    the iphone is missing one of my most beloved relics of os x…the pinwheel, aka beachball of doom/death. i wanted to experiment with using the core graphics framework to draw to the screen and create animation and this was an interesting experience. the animation is too slow currently…i feel that i’m doing things in a […]

  • my first iphone app :)

    (i was going for a fisher-price approach with the title…) regardless, i’ve finally gotten around to iPhone development. my developer account was approved last week, and apple happily took my $99 in exchange for slightly greater access to their website and an application code signing certificate. in preparation, i’ve been reading the requisite docs on […]