My second (personal) iPhone app, C10CK, is now available in the App Store. It is a clock which displays time using binary notation – the same way everything is (eventually) stored in a digital computer. I’ve been using a binary clock since a staff member of ITP passed this past year and several alumni recalled stories of the binary clock she kept on her desk and would happily explain to anyone who asked. I now keep a binary clock on my desk and think of her when people ask me what it is. (more…)
Posts Tagged ‘app store’
After several rounds of rejection, Mobile Logger has been accepted and is available on the App Store! Feel free to try it out; hopefully some folks will find it useful. The source code for the application has been released under the GPL and is available on github.
I’m still actively recruiting participants for my ongoing thesis project, which involves visualizing cyclists in New York City. If you’d like your riding to become incorporated in some pretty pictures to be presented in May, then by all means start logging (and thank you in advance)!
Be warned, it’s a battery hog. Feel free to let me know if it gives you any trouble.
Just submitted MobileLogger to the AppStore. Hoping this goes smoothly given my tight schedule for thesis.
For reference, when there are multiple versions of Xcode / iPhone SDK, specifically a beta version alongside the release version, and using xcodebuild command…explicitly set the xcode path to the release version or the application may be built against the beta SDK and get rejected by Apple:
sudo /usr/bin/xcode-select -switch /Developer
Yeah, knowing that ahead of time would have saved hours.
BeachBall was recently rejected by the iPhone Developer Program on the claim that it infringes an Apple trademark image. I’m not surprised by this at all, although I was taken aback by the (relatively) quick response – 7 days.
The usual Guidelines for Using Apple’s Trademarks and Copyrights was quoted:
Apple Logo and Apple-owned Graphic Symbols:
You may not use the Apple Logo or any other Apple-owned graphic symbol, logo, or icon on or in connection with web sites, products, packaging, manuals, promotional/advertising materials, or for any other purpose except pursuant to an express written trademark license from Apple, such as a reseller agreement.
What is frustrating by this clause is the opacity of it. Where can the ownership status of a “graphic symbol, logo, or icon” be determined? A search through the USPTO Trademark Electronic Search System (TESS) didn’t turn up anything useful. I’ll be happy to comply with Apple’s demands if I know what the specific claim is.
The beach ball image in the app is “original” art (albeit very close to the OS X spinning wait cursor) in that I created this instance of the graphic. What are the bounds of the graphic symbol’s claim? A circle with a rainbow gradient? Gloss and shadow effect? Five-bladed fan rotating clockwise at “x” rpm? Would a photograph or illustration of a “beach ball” also be deemed to infringe?
Without specific information on the claim any changes I make are likely to be a back and forth shot in the dark. Of course, I knew this going into it, but I welcome a challenge. Where’s the sense of humor? :)
The BeachBall app has been submitted to the iPhone App Store. I’m pretty sure that I’ve crossed all the t’s and dotted the i’s throughout the application and am holding out hope for a smooth process. If all goes well it will be a great surprise just before the next semester kicks off.
Thanks to everyone who has been beta testing the (codename) Pinwheel app. I’ll be sure to give you all a copy of the final app when (if?) it’s approved.
In the meantime there are several other projects which need my attention. I’m committed to getting the in-progress work finished before moving on to new stuff…which is a strong motivator since I have a few things I’m really excited about working on. Onward…!