Tag: hacking

  • Toy Design: Talking Blocks sketches

    Alex and I have been developing the plans for the blocks in preparation for building the prototypes in the next week. For this, I built the community edition of QCad (open source FTW!) and have been teaching myself how to draw with it. There was a bit of a learning curve to the interface and […]

  • openFrameworks + iPhone libs

    I’ve had a few days to test the libraries I cobbled together for using openFrameworks with iPhone and also received positive reports from some folks who tried out the Makefiles I provided to them, so here they are for anyone who’s willing to try them out. -please make these instructions better if you see fit-

  • openFrameworks + iPhone

    I’ve heard about openFrameworks 0.6 (as of yet unreleased) and specifically efforts to support building apps using oF for the iPhone. There are a few developers who have published videos of their efforts and even several apps in the AppStore. Memo Atken has a very informative article about setting up the prerelease 0.6 version for […]

  • (Signal to) Noise meter + Mail

    (ITP 4-in-4 day 4+1, or how i learned to stop worrying and love blowing deadlines) to complete the signal to noise meter previously posted i wrote up an apple script which calculates a ratio of messages in my mail inbox to the junk messages which have been caught. the apple script then sends that ratio […]

  • (Signal to) Noise meter, ITP 4in4, day 4

    For today’s project I wanted to do something with the analog decibel meter that Tymm gave me on day one. My idea is to calculate some kind of signal to noise ratio in my email inbox and to display the value on this physical meter. Since I already get a lot of noise in there, […]

  • Meggy pixel video display. 4-in-4, day one.

    Spent most of the day at Tymm’s house, pretending to participate in 4-in-4, but mostly drinking coffee and watching videos. I did eventually get around to tinkering with my new Meggy Jr RGB from Evil Mad Scientist Laboratories. The Meggy is a pixel game platform built around a vivid 8×8 LED matrix running an Arduino […]

  • meggy! MEGGY! (and nyc resistor)

    nyc resistor had one of their craft nights last evening, where they invite folks to come in to work on just about anything “so you don’t have to make stuff by yourself.” i had been missing my community fix now that ITP is on winter break, so heading over there to assemble my new meggy […]

  • elmo hacking

    this saturday i participated in the elmo hacking workshop at eyebeam. adrianne wortzel , a resident at eyebeam, has a project which involves synchronizing the movements of 50 tickle-me elmos. mike gazes and soyoung park realized adrianne’s idea by reverse engineering the elmo’s and creating a new control unit based around an atmel atmega168, using […]

  • next step…the world!

    i got around to working directly with the Arduino’s microchip, the ATmega168, and built my first Arduino on a breadboard. part of the reason is cost…an Arduino Diecimila is $30, even the Barebones Arduino and similar clones are about $15. A raw ATmega168 chip is about $4, and the remaining parts (sans breadboard) are about […]

  • skull control (via serial)

    Started up working with basic motor control, ended up hacking into an existing Halloween candy bowl talking skull.