Tag: processing
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…of course i was logging
I fractured my ankle in a hard snowboard crash a couple of weeks ago and of course I was data logging the accelerometer forces. I was using the iPhone app developed last fall for the seismi{c}ycling project; while riding the phone was in my jacket’s internal chest pocket. A group from ITP was enjoying the […]
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Rest of You: Bike Forces
(note: I’m awaiting the HR sensor, this is mostly outward forces) I’m logging the acceleration forces at the handlebars of my bicycle while riding through New York City. The body has roughly three contact points with a bicycle, the hands at the handlebars, the “seat” at the saddle, and the feet at the pedals. The […]
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Spatial Media: TrafficFlow update
Simple updates on the project. The previz applet has mouse control for each of the emitters. It’s interesting to see how the glowing packets influence each other when in close proximity. Here’s the applet. Camera vision. Started working with openFrameworks to do the visual tracking of objects on the table. Unexposed portions of developed film […]
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Thinking Physically: brauswitch demonstration
Following up on the initial post about the brauswitch – the eyebrow activated headband switch. Here is some video with a simple application demonstrating it’s use. There are separate switches for both the left and right sides. The simple Arduino code listed below will indicate if the left, right or both sides have been activated. […]
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Toy Design: TraceBug proposal
Visiting the American International Toy Fair gave me a brief overview of what is popular across many facets of the toy industry. I wouldn’t claim to have a thorough comprehension of the market, but it was certainly an informative experience. Some of my notes from fair: Infrared control. Lots of robot kits. Solar powered vs. […]
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Toy Design – Assignment 1 research
Some research for our first assignment in Toy Design. Paul had an idea for a drawing toy that that would rotate, with extensions at the end of a string or rope also rotating and actually making the marks. Here’s a quick sketch of the possible output. There is also an animated version with speed controls. […]
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(Signal to) Noise meter, ITP 4in4, day 4
For today’s project I wanted to do something with the analog decibel meter that Tymm gave me on day one. My idea is to calculate some kind of signal to noise ratio in my email inbox and to display the value on this physical meter. Since I already get a lot of noise in there, […]
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Meggy pixel video display. 4-in-4, day one.
Spent most of the day at Tymm’s house, pretending to participate in 4-in-4, but mostly drinking coffee and watching videos. I did eventually get around to tinkering with my new Meggy Jr RGB from Evil Mad Scientist Laboratories. The Meggy is a pixel game platform built around a vivid 8×8 LED matrix running an Arduino […]
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Touch Fingerprint
An in-class exercise in trying to convey the sense of touch on-screen. Given a matrix of white points on a black field, we had to rework the project with our own “fingerprint” in about 30 minutes.
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Visualizing (proxemic) space
In conducting research for the CycleSense bicycle traffic proximity system I gathered data about the amount of space behind a bicycle rider traveling through typical New York City traffic at various times and locations. The initial visualization of this data was to graph the distances over time to look for specific events that the system […]